{"id":125,"date":"2026-02-06T15:57:32","date_gmt":"2026-02-06T14:57:32","guid":{"rendered":"https:\/\/barbroscholz.de\/?page_id=125"},"modified":"2026-02-10T12:29:21","modified_gmt":"2026-02-10T11:29:21","slug":"design-research","status":"publish","type":"page","link":"https:\/\/barbroscholz.de\/design-research\/","title":{"rendered":"Personal Wearable Light Space"},"content":{"rendered":"\n<p>Research trajectory at PhdArts, Academy of Performative Arts at Leiden University and KABK Den Hague.<\/p>\n\n\n\n<p>This research project critically investigates body-worn light. One part of the research focuses on designing and developing interactive material composites, which consist of physical materials (textiles, electronics) and intangible materials (light, data). The other part deals with the socio-cultural impact of light on the body. Light highlights or exposes, changes the shape of the body and its environment, and interferes with its surroundings. <em>What happens when humans become light sources?<\/em><\/p>\n\n\n\n<p>The material design part of the research project focuses on the notion of sample-making. The conceptual part of the research applies material speculation as a form of lived speculation by using the object of speculation in everyday life. Through a first-person, second-person, and third-person method used in the field of Human-Computer Interaction, this research investigates multiple layers of experience: the one of the wearer and the one of the audience. In each of these experiential cases, the wearer is invited to connect with the light wearable through playful interaction.<\/p>\n\n\n\n<p>The research is based on the concepts of material agency and new materialism: light is applied to a known material, changing the appearance of the wearer and interrelating with its surroundings by highlighting and casting shadows. Wearing an object of investigation in a daily context involves a performative act. Apart from the written dissertation, an archive of materials (including sample prototypes) will be one of the research outcomes. A performative setup, a set of instructions on how to wear wearable light, will be another result. The latter will serve as a documentation of the aesthetic experience of the materiality and wearability of light. In a broader context, this research discusses the role of materiality in the encounter between the human and technology.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Research trajectory at PhdArts, Academy of Performative Arts at Leiden University and KABK Den Hague. This research project critically investigates body-worn light. One part of the research focuses on designing and developing interactive material composites, which consist of physical materials (textiles, electronics) and intangible materials (light, data). The other part deals with the socio-cultural impact [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-125","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/barbroscholz.de\/wp-json\/wp\/v2\/pages\/125","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/barbroscholz.de\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/barbroscholz.de\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/barbroscholz.de\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/barbroscholz.de\/wp-json\/wp\/v2\/comments?post=125"}],"version-history":[{"count":5,"href":"https:\/\/barbroscholz.de\/wp-json\/wp\/v2\/pages\/125\/revisions"}],"predecessor-version":[{"id":185,"href":"https:\/\/barbroscholz.de\/wp-json\/wp\/v2\/pages\/125\/revisions\/185"}],"wp:attachment":[{"href":"https:\/\/barbroscholz.de\/wp-json\/wp\/v2\/media?parent=125"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}